As we transition into V2, one of our top priorities will be perfecting the showing system. We are making a number of important changes to improve both player progression and overall game performance.
Our goal is to create a more balanced, rewarding, and engaging competition system that encourages players to progress their horses through the levels while ensuring shows run smoothly. With updated divisions, training adjustments, level caps, and performance tweaks, we’re setting up V2 to provide a more dynamic and strategic showing experience.
Improvements to discipline leveling
As many of you know, V1 featured four levels per discipline (Lv1–4), with specific requirements to earn titles and advance. To move up a level, a horse needed to:
- Win at least one open show
- Earn a set number of points
- Achieve a minimum score threshold
This system has worked well in many ways. Most horses are able to earn their first title in at least one discipline, while advancing further requires dedication and strategic breeding. We want players to feel a real sense of accomplishment as they earn higher titles.
However, after over a year of V1 testing, we’ve found that almost no horses have reached Level 3 titles in any discipline. The gap between Level 2 and Level 3 is simply too wide, making progress feel too slow.
The Solution: More Levels, Closer Milestones
The problem comes down to how show scores are distributed. Scores range from 0 to 100, but with only four levels, the minimum score requirements had to be spaced too far apart, making advancement extremely difficult.
To fix this, V2 will introduce 8 levels per discipline instead of 4.
This change narrows the gap between each level, making progress more tangible while still maintaining the challenge of reaching higher titles. The score minimums between levels will now be closer together (5 to 10 points instead of the previous 10 to 15), making it feel more rewarding to move up.
Key Details for V2 Show Levels
- Players will still earn titles at each level.
- Point earnings per placement (3 for 1st, 2 for 2nd, 1 for 3rd) will remain the same across all levels.
- Title requirements will be adjusted to fit the expanded level structure, making progress feel steady but still rewarding.
This change ensures that competitive progression remains challenging yet achievable, giving players clearer milestones to work toward.
Title/Level | Firsts Required (Cumulative) | Points Required (Cumulative) | Score Minimum |
Novice (1) | 5 | 15 | The same as V1 Level 1 |
Junior (2) | 10 | 45 | +5 to Novice minimum |
Regional (3) | 15 | 90 | +5 to Junior minimum |
Reserve (4) | 20 | 150 | +5 to Regional minimum |
Grand (5) | 25 | 225 | +5 to Reserve minimum |
National (6) | 25 | 300 | +10 to Grand minimum |
World (7) | 25 | 375 | +10 to National minimum |
Grand Master (8) | 25 | 450 | +10 to World minimum |
*Of course, some of these details are subject to change before or during V2 as we deem necessary
Encouraging showing younger horses
One of our biggest goals with the V2 show system is to encourage players to start showing their horses earlier, rather than waiting until they are fully trained. In V1, many horses remained stuck in Level 1 shows due to two main reasons:
- They struggled to compete at Level 2, leaving them in Level 1 indefinitely.
- There were too many horses competing for limited points to advance.
Ideally, we want horses to move up quickly to the level where they perform best, making shows more dynamic and competitive across all levels. We’ve already made one improvement—1st through 3rd place will now earn points at all levels—but we’re also making other important adjustments to support younger horses in competition.
Lower Training Requirements for Early Levels
In real life, a young horse isn’t expected to perform at the same level as an Olympic athlete. To reflect this, the first four levels in V2 will have reduced training requirements, meaning training beyond a certain percentage will not increase a horse’s score at those levels (though stat increases will still help).
For example, Level 1 will only require 15% training in each task. Training beyond this threshold won’t provide additional advantages for that level, encouraging players to start showing horses at a younger age instead of waiting until they are fully trained.
Since this impacts training prerequisites as well, most training tasks will only require 15% training before a horse can advance to the next task. However, some more advanced tasks will still require additional training—this will be detailed in the wiki later. To make things easier, the V2 training system is now smarter—players will only see trainable tasks once they have met the prerequisites, reducing the need to constantly check the wiki.
Level/Show Type | Training % Requirement |
1 | 15% |
2 | 25% |
3 | 50% |
4 | 75% |
5-8 | 100% |
Futurities | 15% |
Breeders Cup | 50% |
Veterans or Specialty Cups | 100% |
Revamping the Breeder’s Cup
Another incentive for showing younger horses is the Breeder’s Cup—a special prestigious title that can only be earned if a horse:
✔ Earns a certain number of points in a discipline before the age of 6.
✔ Wins a Breeder’s Cup show before turning 6.
In V1, the point requirement was set at 100, making it nearly impossible for horses to enter before they aged out. In V2, this has been lowered to 30 points, making it challenging but achievable for those who start showing young horses early. If you want to aim for this coveted title, you’ll need to plan your training and competition schedule carefully!
Balancing Young and Older Horses in Competition
One issue with encouraging younger horses to compete is that older, more experienced horses naturally have higher fitness and performance stats, making it harder for young, barely-trained horses to place in Level 1 shows. To fix this, we are implementing two key changes:
- Adjusting How Fitness Affects Low-Level Shows
- At Level 1, judges will have lower expectations, meaning fitness beyond a certain point won’t drastically increase a horse’s score.
- As a horse advances, judges will expect more, with fitness peaking in importance around Level 4 and beyond.
- This ensures that young horses can remain competitive against older, fitter horses in the lower levels.
- Capping Level 1 Discipline Shows
- Once a horse earns the Novice title, they will no longer be eligible to compete in Level 1 discipline shows for that event.
- This cap applies only to Level 1 discipline shows—not other levels or Level 1 In-Hand.
- This will prevent seasoned horses from lingering in Level 1, making it easier for new and young horses to earn points and move up.
A More Balanced Show System for All Players
With these changes, younger horses will have a better chance to compete, progress will feel more attainable, and Level 1 shows won’t be overcrowded with seasoned competitors. At the same time, higher levels will remain a challenge, ensuring that the best horses still need strategic training and careful breeding to reach the top.
Show Divisions vs Breed Shows
One of the biggest changes coming to the Legacy Horse Game V2 show system is the removal of breed-specific shows (with the exception of in-hand showing, which will remain the same). Instead, we’re introducing a new division-based system that better reflects the variety of body types and their competitive strengths.
During our recent livestream, we initially announced four divisions, but after further discussion, we’ve decided to expand this to ten divisions per show. These divisions will be organized by body type, as well as an open division where any horse can compete. When entering a show, you’ll have the choice to enter your horse in either its specific body type division or the open division. If you choose a body-type-specific division, the game will automatically place your horse in the correct category, ensuring a smoother and more realistic competition system.
One key detail to note is that not all body types will be competitive in the open division for certain disciplines. In V1, some body types, such as minis, were given a score multiplier to allow them to compete fairly against larger horses. However, this approach wasn’t particularly realistic, which is why divisions are being introduced instead. In V2, the open division will no longer have score multipliers, meaning players will need to consider whether their horse is best suited for open competition or a body-type-specific division.
This change ensures a more balanced, competitive, and realistic show system while giving players greater flexibility in how they enter their horses. We’re excited to see how these new divisions enhance competition in V2!