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First off, I want to apologize for the recent quiet across our social channels. It’s been a hectic time balancing both real-life responsibilities and the steady pace of game development. While things may have looked quiet on the surface, a lot has been happening behind the scenes as we push forward with preparing Legacy V2 for release.


Patreon Access Launch Progress

The good news is that we’re nearing completion of the features needed for the Patreon-only launch of V2. Most of the core systems are in place, and what remains are a few minor updates to existing features, along with extensive testing and fine-tuning to ensure everything works as intended.

One major task still on my plate is the data migration from V1 to V2. This is a critical step in the process and one that I want to get right. While I can’t give an exact estimate on how long it will take, it’s one of my top priorities in the coming weeks.

That said, we’re still on track to meet our original goal of opening Patreon-only access sometime between May 1st and June 31st. If anything changes with that timeline, I’ll be sure to communicate it as soon as possible.


What Comes Next: Patreon Phase and Public Launch

Once the Patreon access phase begins, there will be just a few remaining features to implement before we’re ready for full public access. These include:

  • Mobile responsiveness to make gameplay smoother on smaller screens.
  • An in-game tutorial to help new players get started confidently.

Aside from these, the Patreon phase will primarily focus on testing, feedback, and bug-fixing to ensure the game is stable and polished for launch.

We’re still aiming for a public release at the end of August, though this will ultimately depend on how quickly we’re able to wrap up the remaining features and how many bugs still need attention.


Thank You for Your Support

Thank you all for your continued patience and support. I know the wait has been long, but every bit of time and effort is going toward making Legacy V2 the strongest, most polished version of the game we’ve ever released. We’re so close—and I can’t wait to share it with you soon.