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Expanding Your Ranch In V2

Expanding Your Ranch In V2

With the upcoming release of V2, we’re excited to bring new features to how barns and pastures are managed in Legacy Horse Game. These updates will give players more flexibility and control over their ranches, making land management a key part of the experience. Ranch...
2024 in Review & Plans for 2025

2024 in Review & Plans for 2025

As we close out 2024, it’s time to celebrate the incredible progress we’ve made on Legacy Horse Game and share a glimpse of the exciting plans in store for 2025. This past year has been one of innovation and growth, marked by major milestones in V2 development and the...
V2 Training Responses

V2 Training Responses

As you all know from either our previous blog post or this livestream, one of the biggest changes coming in V2 is the training system.  Just as a brief reminder and overview of this new system, instead of just a one-click button, you will have three sliders,...
Brindle Is Coming To V2

Brindle Is Coming To V2

Some of you have asked about this before, and we are excited to announce that we will be adding not one but TWO types of brindle to the game in V2! Genetic Brindle The first type is the genetic version of brindle.  Yes, there is a gene that can produce the...
Introducing Twinning in V2

Introducing Twinning in V2

This week, we’re excited to share a sneak peek at a new feature coming in V2: twinning! While rare, with only about a 1% chance of occurrence, twinning in Legacy Horse Game mirrors the complexities of real-life horse breeding—bringing both opportunities and risks....
V2 Feed and Condition Management

V2 Feed and Condition Management

As we prepare for the launch of V2 in Legacy Horse Game, we’re excited to introduce a new level of depth to how players can manage their horses’ feed. While the current preset feed options will remain available, V2 will offer a more granular and realistic...
V2 Feature: Graying Out

V2 Feature: Graying Out

When we first made the game, having the horses visibly gray out was a dream of ours, but we feared it would be too difficult to implement, and put it aside while we were working on more major features of the game. Fast forward to now, when we are both older and wiser...